Metal Gear Rising: Revengeance is an action hack and slash video game developed by PlatinumGames and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360 and Microsoft Windows,
Game Information
After recovering from the last boss of Metal Gear Rising: Revengeance, you may need a cold shower. Yet as the credits roll the elation acquires a funereal tinge, a sadness that action movies have just been superseded. Revengeance is the future of high-octane entertainment, a game that blasts out of the gate and simply doesn't stop until the final strike hits home - though there's plenty of slow-mo along the way.Revengeance is a Metal Gear offshoot in the form of a fighting game, by Osaka's Platinum Games, that tries to muscle in on the turf of Devil May Cry, Ninja Gaiden and Platinum's own Bayonetta. The combat system is defined by two big decisions. The first is that blocking and parrying are handled by the same timed button press and directional input - rather than, as is more usual, being separate tools. The quality of your timing dictates our hero Raiden's defence; go too early and he'll block the attack with no advantage, hit it just as the attack lands and he'll parry into a devastating counterblow that leaves most enemies wide open.
The parry may sound similar to that in other games, but none has ever made staying aggressive so fundamentally important to combat's flow. It is a design choice with a message: in Revengeance, you find a way to keep Raiden on permanent offence, or you die.
The second innovation is what Revengeance terms, with typical understatement, the Zandatsu. This is a specific aspect of the slow-motion Blade Mode and whoever invented it is a genius. Raiden can cut weakened enemies in specific places, then yank out their dripping android spines and crush them. Nice. Severely weakened or just-parried foes bring up a button prompt and, after pressing it, Raiden executes a few quick-fire moves before launching himself (and often the hapless baddie) into the air. Things then go into slow motion at crazy upside-down angles and you have a few seconds to line up a slice over highlighted points. Striking true brings up another prompt to seize the spine and get back to fighting. It is an unbelievable spectacle.
System Requirements
- OS: XP or Vista or 7 or 8.
- Processor: Intel Core i5 2400.
- Memory: 2 GB RAM.
- Graphics: Nvidia Geforce GTS 450.
- DirectX: Version 9.0c.
- Hard Drive: 25 GB available space.
- Sound Card: DirectX compatible sound card.
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